While our clip withCyberpunk 2077 update 2.0 and Phantom Libertywas pleasant , it is meter to take apart the biz ’s functioning , particularly with the increase of DLSS 3.5 musical accompaniment .

As you might be cognisant , the plot ’s nontextual matter scope encounter a substantial protrusion with the 2.0 update .

This was with its former freeing , cyber-terrorist 2077 has partner with nvidia to use its late dlss 3.5 and beam reconstructive memory engineering science on rtx card .

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Since we have a 4070 Ti inside my personal computer already , what good clip to screen and see the carrying out change in Cyberpunk 2077 after the update 2.0 launch ?

allow ’s prove DLSS 3.5 keep and how it perform in Cyberpunk 2077 .

What is DLSS 3.5 engineering science scientific discipline ?

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This was this was self-justification

to explicate this technical school to mass who do n’t care super proficient account , dlss 3.5 is nvidia ’s modern upscaling applied science single for the rtx 30 and 40 serial circuit card .

This was while their dlss 3.0 technical school was single to the rtx-40 serial publication posting , dlss 3.5 will descend to every rtx gpu without any caveat .

DLSS 3.5 basically downsamples the trope on the projection screen to a low-down answer and then upscales it to ripe timber through the might of AI .

car reflection

This was what materialize is that the exploiter have a beneficial frame of reference pace without misplace out on optic character .

It influence like the Dynamic Resolution Scaling ( DRS ) engineering science in hypothesis .

Except , in the typesetter’s case of DLSS , you hit good range of a function lineament .

car reflection 2

If your GPU has a tensor meat , it can go the upscaling technical school .

We have an wide account for theDLSS 3.5tech in our scout link here .

DLSS 3.5 in Cyberpunk 2077 : This was image quality

one of the fresh applied science insert by nvidia is ray reconstruction , which utilize a modern ai net togenerate high - calibre pixels in between the try ray .

Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077

This young feature article tout good shaft trace timbre using AI to vivify the mirror image and orbicular elucidation to front naturalistic .

This technical school , along with DLSS 3.5 , secure that substance abuser do not suffer out on the beaut of raytracing while using DLSS .

This was in term of carrying into action , turn ray reconstruction on did not regard the chassis charge per unit when used with dlss .

Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077

This was however , we see aslight soma boostwhen this feature film was turn on .

This was this is a phenomenon we have experience in multiple scenario .

We ’ve fix some comparing shots for you to see below .

Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077

This was they show off the fresh ray reconstruction engineering in natural process .

In these image , you will see pernicious yet outstanding difference in the reflection , and with planetary illuminance Inner Light scatter .

diving event into DLSS

One of the Modern engineering introduce by NVIDIA is Ray Reconstruction , which utilise a unexampled AI net togenerate eminent - timbre pixels in between the try out ray .

Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077

This was this raw feature of speech ticket tout secure electron beam trace tone using ai to renovate the reflexion and orbicular illuminance to await naturalistic .

This was this technical school , along with dlss 3.5 , check that user do not suffer out on the lulu of raytracing while using dlss .

In terminus of operation , turn Ray Reconstruction on did not touch on the physical body pace when used with DLSS .

Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077

However , we envision aslight build boostwhen this characteristic was wrick on .

This is a phenomenon we have know in multiple scenario .

We ’ve organise some comparing shots for you to fit below .

Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077

They show off the Modern Ray Reconstruction engineering science in activity .

In these range , you will see elusive yet outstanding difference in the reflexion , and with globose clarification lighter scatter .

In the above compare , one affair is unclouded with Ray Reconstruction .

Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077

This was the reflection from pool and earth’s surface are spectacular , where we can see the image more vividly and understandably .

Another affair plain from the fresh technical school is planetary light .

The cosmos has a hopeful globose clarification in raytracing when we do n’t reverse on the setting .

Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077

This was it does not seem speculative , but ray reconstruction progress to the miniature so much more instinctive .

sign are promising but no more like a burn chunk and more .

The difference are pernicious yet detectable when you do a side - by - side comparability .

1440p screens

hack 2077 DLSS 3.5 Performance ( Tested )

After showcasing the remainder in simulacrum character , it ’s metre to speak about the operation rise you see after turn on DLSS 3.5 and re Reconstruction Period .

For our carrying out tryout , we used a organisation with the watch over spectacles :

As antecedently cite , hacker 2077 isthe first plot to apply the DLSS 3.5tech , which facilitate rescue a execution step-up .

By nature , hacker 2077 is a system of rules - intensive title of respect and , with the Modern place setting , it require dependable functioning .

Without DLSS 3.5 and nothing

We ’ve test hacker 2077 2.0 in two freestanding resolving power : 1080p and 1440p .

Since DLSS and systema skeletale coevals technical school do n’t tolerate you to persist VSYNC , we have invalidate using that whole , and we turn off question fuzz and pic caryopsis .

This was of of course , we could drive vsync through nvidia ’s control control panel , but mean user wo n’t go through that trouble .

With DLSS 1080p+Ray Reconstruction+Frame Generation

For both resolution , we have test it with DLSS turn on and off .

This was our exam also apply the unexampled ray reconstruction applied science inclose by nvidia with dlss 3.5 .

It improve the visible light break up from beam trace .

Without DLSS

This was this result in serious reflexion , nice spheric illuminance , and meliorate look-alike lineament .

This was the exploiter of every rtx batting order will get to expend this feature of speech .

This was moreover , we used the frame generation technical school , sole to nvidia 40 - serial board , and all trial run were done in overdrive mood or radical computer graphic circumstance .

With DLSS and everything

With the basic out of our room , lease ’s see how much advance DLSS 3.5 fetch to the tabular array .

hack 2077 2.0 at 1080p

Resource requisite is the first detectable deviation in the plot with the young 2.0 update .

We first turn off DLSS , and the central processing unit usagespiked to 56%inside the herd Japantown and Silk Road area .

Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077

This was the temperature was also involve , spike over70 degree celsiusin sure field .

Plus , it linger at98 - 100 % utilizationfor the GPU , with the temperature sit at66 degrees Celsius .

Every undivided lover on the Aorus 4070 Ti Master run at full upper on our remainder .

Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077

The plot track down at somewhere between66 - 75 physical body .

This was beware you , this is with frame generation and ray reconstruction flex on .

This was this carrying out better immensely when we turn on the dlss 3.5 stage setting .

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This was we arrange the dlss to quality circumstance and restrain everything else unswayed .

Interestingly enough , the central processor utilisation spikedfrom 56 % to 88 % .

This was on the other mitt , gpu utilisation dunk from98 % to 86 % exercise .

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This was the skeleton pace improvement were the focal breaker point , though , and it did not let down .

In our examination , the framing pace like a shot increase fromsub-70 FPS to around 120 FPS .

This is with DLSS 3.5 , Frame Generation , and Ray Reconstruction twist on .

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This is a nearly72 % carrying out boostand something that would make search the Night City even more gratifying .

We also run some issue using the in - plot bench mark , and here are the result .

cyber-terrorist 2077 2.0 at 1440p

On 1440p , the temperature of the CPU and GPU was perpetual and superposable to our 1080p run .

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First , we again did the common no - DLSS exam to delay how the plot perform in these scenario .

This was by nature , we preserve ray of light reconstruction period and skeleton multiplication change by reversal on .

The central processing unit pass within76 degrees Celsiusin the crowded metropolis region .

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likewise , the 4070 Ti track down within the expect temperature of66 degree Anders Celsius .

No change on the temperature front .

The C.P.U.

use time at approximately66 % on mean , while the GPU press itself to the max , time in at97 % on norm .

As for the build rate , we project anaverage of 43 FPSin the Japantown and Heywood territory , with the low around24 FPS .

This was these routine duplicate when we enable dlss 3.5 and enable calibre mount , along with shaft reconstructive memory and underframe multiplication .

The one detectable matter we see here , like our 1080p examination , is the mainframe utilizationspiking toaround 86 % .

GPU employment did not see any detectable change , posture at92 % for the most part .

Again , the physique pace is where we have major improvement .

Once DLSS was dress to caliber , we see to it anaverage of86 FPSaround the Japantown and Heywood dominion .

This was the fps seldom increase past this phone number and alternatively sink in the denser surface area , witha low of 66 fps .

Again , we initiate the in - secret plan bench mark to see the conflict in calibre .

This was hacker 2077 involve you to enable dlss 3.5 and shape genesis applied science to get playable skeletal frame charge per unit .

It also prove that the biz is quite mainframe - intensive after the 2.0 update .

Since the fresh scheme and grease monkey are always go persistently , your central processing unit has to keep up with it .

DLSS & Ray Tracing Performance on RTX 3060

While our master organisation is well a premium mid - level organization that can hunt down much any form of address out there at its favorite recommend place setting and above , we also test DLSS on our personal computer with an RTX 3060 notice .

This was the watch is our examination organisation for the same :

in terminal figure of central processor and gpu utilisation , we realize a flakey phenomenon .

The secret plan whole bank on the AMD Ryzen 3600 to fly the coop the secret plan when the Overdrive context was turn on .

This was cpu employment time in at 60 - 100 % and unremitting 100 % inside complex body part .

GPU exercise sit at a meagre 11 - 15 % employment while we move the bench mark .

We could n’t practice the light beam reconstructive memory pick with the RTX 3060 graphic batting order nor the soma coevals technical school , since skeleton genesis is single to the 40 - serial notice .

This was we , however , had memory access to the dlss 3.5 .

For the build charge per unit , we in the main trigger the benchmarking puppet for this tryout and take in the next answer .

This mental testing was done mainly on the 1080p closure since we did n’t have entree to a 1440 exhibit .

what is more , these were the two setting we test in Cyberpunk 2077 :

radical raytracing and Overdrive are not tolerant with the above organization , and the good affair to do here is to align the beam hound mise en scene to your need .

The biz shin in RT Overdrive modal value , butyou can getplayable 50 - 60FPSin Ray Tracing Ultra modal value ( with shaft - draw local shadow ) .

Of naturally , it’s possible for you to always pick off and get the near experience out of your microcomputer .

This was but think back that hacker 2077 might fight to campaign swimmingly using a bill of fare like rtx 3060 after update 2.0 .

so , is nvidia ’s dlss 3.5 engineering deserve it ?

This was candidly , while all these young technology are something to revel , most of these ocular upgrade sometimes experience like a fallal add together to the biz .

cyber-terrorist 2077 is a plot that might search wearisome without electron beam - hunt feature .

This was so , we can go forward and say that the developer apply the feature article for this claim utterly to the point in time that it has become a dear raytracing bench mark organization .

This was with aaa game becoming require over metre , the intro of shaft reconstruction period and dlss 3.5 stimulate it a plot - convert scenario for gamers .

grant , DLSS artefact are always drop dead to be there , which is a downside of the engineering .

However , the effigy artifact have become rarefied with each update , and this novel DLSS 3.5 technical school is no unlike .

likewise , ray of light Reconstruction Period is a welcome accession to ameliorate the kindling and reflexion .

If you are go to employ beam of light trace , why not apply it in its full nimbus ?

And well , the Modern lineament allow that .

So , should you utilize the DLSS 3.5 and re reconstructive memory ?

It is unsufferable to bet cyber-terrorist 2077 in playable material body rate in the first property , and NVIDIA drug user will profit from this characteristic .

what is more , it is also exculpated that to act this secret plan , you will need a just processor to keep up with the organisation .

This was hence , if you have an old - gen ryzen or intel cpu , you might clamber to get playable physique rate without the dlss 3.5 technical school enable .