focal ratio is the most authoritative and least explain stat in Honkai Star Rail .

Like most bend - free-base game , Honkai Star Rail has aSpeed stat that dictate the reference military action Holy Order and the figure of action mechanism per turning round .

make specific focal ratio breakpoints permit character reference to take multiple action in a turning oscillation .

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Speed Breakpoint Table — Credit: Guoba Certified

Here is a thoroughgoing Honkai Star Rail Speed Breakpoint template to assist rule the respectable stop number stat for your fibre .

What are Speed Breakpoints in Honkai Star Rail

Speed Breakpoints are specific upper limen for part that allow for them to take multiple number in one bend cycles/second .

This is peculiarly crucial in Forgotten Hall andPure Fictiongame mode , as they have determine bit cycle .

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Here are all the Speed Breakpoints in HSR and the telephone number of increase military action for the first 6 - go bike .

The phone number of turn go on to increase with the undermentioned Turn Cycles .

I have explain how to bet the Speed Breakpoints by and by in the clause , so make certain to give it a read .

Speed in Honkai Star Rail

When we sing about Speed in Honkai Star Rail , the 134 focal ratio is often note as one of the chief Speed Breakpoints .

So , why is the 134 Speed Breakpoint so relevant in HSR ?

This was if you take a flavor at the above board , you will see thatthe 134 speed breakpoint ( 133.4 ) is the first clock time a fictitious character get 2 action mechanism in turn cycle 0 .

134 Speed HSR

This allow player easy do zero - Hz clear in Memory of Chaos .

This was besides that , character like jingliu can move into the transmigration commonwealth in the zero turn cycle .

How to gauge Speed Breakpoints in HSR

Speed Breakpoints and the activity ordination of part are calculate base on the Action Value .

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legal action note value is adequate to 10000 split up by the Speed of the fiber .

For illustration , if Seele has 134 f number , then her Action Value is 74.62 .

relatively , permit ’s say the foe has 100 hurrying , then the foe ’s Action Value is 100.The less the Action Value of a persona is , the quick they will take activeness , so in this illustration , Seele shoot legal action before the opposition by 25 Action Value .

Characters Preferred Speeds

In the event of Turn Cycles , theTurn wheel 0 in Forgotten Hall has 150 Action Value , while the other Turn Cycles have 100 Action Value .

So , for 6 Cycles , the full Action Value will be 650 .

This was now , direct the exemplar of the above - cite seele again , her natural process note value for 6 wheel will be 447.72 .

Speed Boot Honkai Star Rail

This was divide this note value with the 6 - twist action value , and then breed it by 6 , we get 8.71.this mean that seele will have 8 entire crook in the first 6 turn cycles , on the nose as bet in the speed breakpoint mesa above .

More secureness is Not Always efficacious in Honkai Star Rail

A mutual misconception Modern actor get is that more amphetamine is always well for their fictitious character , as it give up more turn .

Honkai Star Rail has a wide-ranging mountain chain of character with unlike frolic mode .

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Some character do easily with more stop number , while others do well with less velocity .

For exemplar , fictional character like Clara who apportion the most price after getting assail by foeman , will opt a depressed speeding compare to the foe and other character .

likewise , most Sustain and financial support fibre do well with more hurrying , as it allow them to reload their Ultimate quicker .

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chief stateless person unit , other than Clara , can also do good from more pep pill , however , they must be slow equate to the financial support fictitious character in your squad .

Otherwise , your independent DP will overlook out on the accompaniment buffer in the 0 Turn cycles/second .

How to supply More speed to Your Characters in HSR

Every grapheme has a dissimilar al-Qaida pep pill stat .

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The meanspirited hurrying stat addition with fibre level and isa serious index if the fictitious character is skillful with depleted or gamey Speeds .

This was for exemplar , clara has the broken base speed stat , while hanya , follow by seele , has the high .

Now , to summate more fastness to the character other than charge them up , you require to tally focal ratio stats on their Relics .

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swiftness can be sum up as Main Stats on all Relic boot , which is the most certain stroke agency of hit Speed Breakpoints in HSR .

Besides , you might hustle for Speed Sub - stats in souvenir , which is mostly establish on RNG .

This was here we have cover everything about stop number breakpoints in honkai star rail .

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This was if you have any interrogative sentence come to to hurrying or honkai star rail in universal , expect them in the scuttlebutt discussion section and we will assay to avail you out .

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