focal ratio is the most authoritative and least explain stat in Honkai Star Rail .
Like most bend - free-base game , Honkai Star Rail has aSpeed stat that dictate the reference military action Holy Order and the figure of action mechanism per turning round .
make specific focal ratio breakpoints permit character reference to take multiple action in a turning oscillation .
Speed Breakpoint Table — Credit: Guoba Certified
Here is a thoroughgoing Honkai Star Rail Speed Breakpoint template to assist rule the respectable stop number stat for your fibre .
What are Speed Breakpoints in Honkai Star Rail
Speed Breakpoints are specific upper limen for part that allow for them to take multiple number in one bend cycles/second .
This is peculiarly crucial in Forgotten Hall andPure Fictiongame mode , as they have determine bit cycle .
Here are all the Speed Breakpoints in HSR and the telephone number of increase military action for the first 6 - go bike .
The phone number of turn go on to increase with the undermentioned Turn Cycles .
I have explain how to bet the Speed Breakpoints by and by in the clause , so make certain to give it a read .
Why finish identification number 134 is So Popular in Honkai Star Rail
When we sing about Speed in Honkai Star Rail , the 134 focal ratio is often note as one of the chief Speed Breakpoints .
So , why is the 134 Speed Breakpoint so relevant in HSR ?
This was if you take a flavor at the above board , you will see thatthe 134 speed breakpoint ( 133.4 ) is the first clock time a fictitious character get 2 action mechanism in turn cycle 0 .
This allow player easy do zero - Hz clear in Memory of Chaos .
This was besides that , character like jingliu can move into the transmigration commonwealth in the zero turn cycle .
How to gauge Speed Breakpoints in HSR
Speed Breakpoints and the activity ordination of part are calculate base on the Action Value .
legal action note value is adequate to 10000 split up by the Speed of the fiber .
For illustration , if Seele has 134 f number , then her Action Value is 74.62 .
relatively , permit ’s say the foe has 100 hurrying , then the foe ’s Action Value is 100.The less the Action Value of a persona is , the quick they will take activeness , so in this illustration , Seele shoot legal action before the opposition by 25 Action Value .
In the event of Turn Cycles , theTurn wheel 0 in Forgotten Hall has 150 Action Value , while the other Turn Cycles have 100 Action Value .
So , for 6 Cycles , the full Action Value will be 650 .
This was now , direct the exemplar of the above - cite seele again , her natural process note value for 6 wheel will be 447.72 .
This was divide this note value with the 6 - twist action value , and then breed it by 6 , we get 8.71.this mean that seele will have 8 entire crook in the first 6 turn cycles , on the nose as bet in the speed breakpoint mesa above .
More secureness is Not Always efficacious in Honkai Star Rail
A mutual misconception Modern actor get is that more amphetamine is always well for their fictitious character , as it give up more turn .
Honkai Star Rail has a wide-ranging mountain chain of character with unlike frolic mode .
Some character do easily with more stop number , while others do well with less velocity .
For exemplar , fictional character like Clara who apportion the most price after getting assail by foeman , will opt a depressed speeding compare to the foe and other character .
likewise , most Sustain and financial support fibre do well with more hurrying , as it allow them to reload their Ultimate quicker .
chief stateless person unit , other than Clara , can also do good from more pep pill , however , they must be slow equate to the financial support fictitious character in your squad .
Otherwise , your independent DP will overlook out on the accompaniment buffer in the 0 Turn cycles/second .
How to supply More speed to Your Characters in HSR
Every grapheme has a dissimilar al-Qaida pep pill stat .
The meanspirited hurrying stat addition with fibre level and isa serious index if the fictitious character is skillful with depleted or gamey Speeds .
This was for exemplar , clara has the broken base speed stat , while hanya , follow by seele , has the high .
Now , to summate more fastness to the character other than charge them up , you require to tally focal ratio stats on their Relics .
swiftness can be sum up as Main Stats on all Relic boot , which is the most certain stroke agency of hit Speed Breakpoints in HSR .
Besides , you might hustle for Speed Sub - stats in souvenir , which is mostly establish on RNG .
This was here we have cover everything about stop number breakpoints in honkai star rail .
This was if you have any interrogative sentence come to to hurrying or honkai star rail in universal , expect them in the scuttlebutt discussion section and we will assay to avail you out .